![Pop Culture 2015](http://3.bp.blogspot.com/-DlgUwjhIdAM/VSF5JZ7WhXI/AAAAAAAAZ5A/-IzjIySViqk/s1600/Youwillshine.jpg)
Graphic Design in Popular Culture. Prerequisites: GrD 3200 with grade of C or higher, and consent of graphic design coordinator or instructor. Chronology of popular culture through graphic design from the late nineteenth through the twentieth century; presented in a studio problem-solving format; sociological and cultural impact of design and design technology. Lab Fee: $20.00. 3.000 Credit hours
Wednesday, January 28, 2015
Pop Culture Posters
Design your poster art for 18 x24.
Set up the art at 24" x 18" and we will print using fit size option, which will make the printed area about 23" x
17.5" on the 24" x 18" or 19" sheet (it cuts the sheet but has to be manually trimmed to size on the 18" length.
Since presentations are Wednesday February 11th you will need to print the posters prior to that day. I'll coordinate with CMC for those days that they will have to load the paper in order for the designs to be printed.
Stay tuned for those dates:
It might be that all posters will be printed in one day so all pdf's will have to be saved to the shared space.
Set up the art at 24" x 18" and we will print using fit size option, which will make the printed area about 23" x
17.5" on the 24" x 18" or 19" sheet (it cuts the sheet but has to be manually trimmed to size on the 18" length.
Since presentations are Wednesday February 11th you will need to print the posters prior to that day. I'll coordinate with CMC for those days that they will have to load the paper in order for the designs to be printed.
Stay tuned for those dates:
It might be that all posters will be printed in one day so all pdf's will have to be saved to the shared space.
Wednesday, January 21, 2015
Decade Posters and Presentations
Decades of Design: This is not a group project as much as a tag-team project.
Two designers will work together on the oral presentation. Both designers will create their own poster design for that decade.
1900 – 1910 Caitlin and Emma
1910 - 1920 Hongsoon and Jessie
1920 - 1930 Augusta and Vanna
1930 - 1940 Oreta and Minh
1940 - 1950 Graham and MIchaella
1950 - 1960 Katie
1960 - 1970 Joss and Vichhika
1970 - 1980 Jason and Hanna
1980 - 1990 Evan and Christina
1990 - 2000 Jonathan and Zoe
2000 - 2010 Andres and Ashley
* If anyone would like to change the pairings then it must be a mutual agreement on both parties.
Together you will research and put together a presentation on your specific decade.
Your presentation should be as thorough as possible for the 10-12 minutes you are given, and should include various media to inform us about your time period: photos, artwork, design, music, documents, and/or video from movies or television shows. Anything relevant.
Anything iconic. Anything that begins to define the decade.
Since we are all designers, give us as many stylistic references as necessary to put your talk in context of your assigned historical period. You can be as creative as you want and use whatever medium you want to enlighten us about your research findings, but both individuals in your group will be required to give part of the presentation.
Each person will also design a poster about your decade in its style. All illustrations and photography must be original! Use typography from the era where possible. You will show this poster when you make your presentation.
You DO NOT have to put the decade or the dates on the poster unless you feel it is appropriate to do so. There are other visual ques that can also denote the decade.
The posters must speak to the entire decade however.
Size: 18 x 24.
* I'm trying to work it out with the CMC to see if we can print a larger format on a poster paper.
Due: Wednesday 11th
Topics to Include how Graphic Design influenced and was influenced by Popular Culture and world events. Consider the following topics:
1. Music
2. Movies
3. Television
4. Print (books, magazines, newspapers)
5. Art
6. Architecture
7. Fashion
8. Interior Design
9. Industrial Design
10. Historical Events of the Decade (social, political, industrial, economic, technological)
11. Trends and Fads
12. Toys, Hobbies, and Entertainment
13. Sports
14. Well-Known Personalities
...and anything else you think would be appropriate to contextualize your time period.
Two designers will work together on the oral presentation. Both designers will create their own poster design for that decade.
1900 – 1910 Caitlin and Emma
1910 - 1920 Hongsoon and Jessie
1920 - 1930 Augusta and Vanna
1930 - 1940 Oreta and Minh
1940 - 1950 Graham and MIchaella
1950 - 1960 Katie
1960 - 1970 Joss and Vichhika
1970 - 1980 Jason and Hanna
1980 - 1990 Evan and Christina
1990 - 2000 Jonathan and Zoe
2000 - 2010 Andres and Ashley
* If anyone would like to change the pairings then it must be a mutual agreement on both parties.
Together you will research and put together a presentation on your specific decade.
Your presentation should be as thorough as possible for the 10-12 minutes you are given, and should include various media to inform us about your time period: photos, artwork, design, music, documents, and/or video from movies or television shows. Anything relevant.
Anything iconic. Anything that begins to define the decade.
Since we are all designers, give us as many stylistic references as necessary to put your talk in context of your assigned historical period. You can be as creative as you want and use whatever medium you want to enlighten us about your research findings, but both individuals in your group will be required to give part of the presentation.
Each person will also design a poster about your decade in its style. All illustrations and photography must be original! Use typography from the era where possible. You will show this poster when you make your presentation.
You DO NOT have to put the decade or the dates on the poster unless you feel it is appropriate to do so. There are other visual ques that can also denote the decade.
The posters must speak to the entire decade however.
Size: 18 x 24.
* I'm trying to work it out with the CMC to see if we can print a larger format on a poster paper.
Due: Wednesday 11th
Topics to Include how Graphic Design influenced and was influenced by Popular Culture and world events. Consider the following topics:
1. Music
2. Movies
3. Television
4. Print (books, magazines, newspapers)
5. Art
6. Architecture
7. Fashion
8. Interior Design
9. Industrial Design
10. Historical Events of the Decade (social, political, industrial, economic, technological)
11. Trends and Fads
12. Toys, Hobbies, and Entertainment
13. Sports
14. Well-Known Personalities
...and anything else you think would be appropriate to contextualize your time period.
Tuesday, January 20, 2015
Tentative Calendar
Monday
Jan12 First Assignment:
Cup, Paper Bag and Book
Wednesday
14 Cup Review
Monday
19 MLK Holiday No
Classes
Wednesday
21 Paper Bag Review
Monday
26 Sketchbook
Review/Decades of Design Research
Wednesday
28 Decades of Design
Research
Monday
Feb 02 Decades of Design
Research
Wednesday
04 Decades of Design
Research
Monday
09 Decades of Design
Wednesday
11 Presentations of
Decades of Design: 15 minutes each
Monday
16 Fashion/Product
Spread
Wednesday
18 Fashion/Product Spread
Monday
23 Strathmore Paper
and Materials Presentation (90 minutes)
Wednesday
25 Fashion/Product Spread
Monday
Mar 02 Fashion/Product
Spread Midterm
Wednesday
04 Fashion/Product Spread
Monday
09 Fashion/Product
Presentations
Wednesday
11 Rock n Roll Workshop
Monday
16 Spring Break No
Classes
Wednesday
18 Spring Break No Classes
Monday
23 Rock n Roll Workshop
Wednesday
25 Rock n Roll Workshop
Monday
30 Rock n Roll: Silkscreen Workshop
Wednesday
Apr 01 Rock n Roll: Silkscreen Workshop
Monday
06 Rock n Roll
Presentation
Wednesday
08 The Art of or DVD Box
Set
Monday
13 The Art of or DVD
Box Set
Wednesday
15 The Art of or DVD Box
Set
Monday
20 The Art of or DVD
Box Set
Wednesday
22 The Art of or DVD Box
Set
Monday
27 The Art of or DVD
Box Set Final Class
48-Hour Repack Competition
![]() |
http://48hrrepack.com |
GSU won first place in 2010:
http://48hrrepack.com/past-contests/2010-contest/smuckers-natural-peanut-butter/
Entry in 2013:
http://48hrrepack.com/past-contests/2013-2/kirks-original-coco-castile-bar-soap/
Also check out GSU entry 2014:
http://48hrrepack.com/past-contests/2014-5/drip-maple-syrup/
AIGA Student Pin Up Show This Saturday - Enter!
Hello!
The
AIGA/Atlanta Student Pin-Up Show is upcoming this coming Saturday
evening and I am writing you as we really want to get a great turnout
for it. If you will might you advertise it about and get behind it with
all your students that would be wonderful. It is Saturday evening over
at Big Studio at King Plow and it promises to be great.
This
year there are close to $5000 in awards for the students. And we have
opened up the categories to be even more inclusive with not only graphic
design, both 2D and 3 D, but also photography, illustration, web
design, and two new categories one for brand new students who've just
started in school, and the other for a 'best use of materials. Plus
there are some excellent judges.
It
should be a lot of fun for the students. We need to get behind this in a
big way and it's the reason I am writing you to please celebrate this
about with your students and faculty in that they might make be aware of
it and encouraging to the students to attend.
I am enclosing the link for the AIGA-Atlanta website which has all the information: http://atlanta.aiga.org/event/aiga-student-pinup-show/
And if you or anyone has any questions please just reach out to me and I will get right back to them.
Hank Richardson, Director of Design, Portfolio Center
Thursday, January 15, 2015
POP: The new television Rebranded Network
Brand/Rebrand: Pop
by Jennifer Konerman | 01.14.2015Pop - Brand Identity Sizzle from loyalkaspar on Vimeo.
TV Guide, a multiplatform brand that has lasted through decades of television turbulence and upheaval, exists in the form of a TV network, an app, a magazine, a website and a presence on countless social media sites.
Many networks overhaul their brands because of a lack of awareness, but lucky for TV Guide Network, the brand name has plenty of awareness. The problem? Over years as a leader in the TV space, it’s no longer the right awareness.
TV Guide Network was known for many years as the channel on everyone’s dial where a casual viewer could watch the scrolling guide to decide what to watch. But with a whole new multiplatform presence, fan base and original programming, it had gone far beyond that scrolling guide. TV Guide had become a television brand that needed to break free from the name that some people still think of as that magazine on the coffee table.
On Jan. 14, TV Guide Network, co-owned by CBS Corporation and Lionsgate, switches over to Pop. The newly rebranded network will launch upwards of nine original programs, 400 hours of programming, along with a modern new look and feel with just a pinch of nostalgia.
The new network, Pop, while not launching with any specific tagline, is all about “the fun of being a fan.” It has been slowly rolling out its new content on poptv.com, where the site teased the new look before launch, introducing itself as a “New name. New website. Your new TV BFF.”
This is just one way, says Pop’s SVP of marketing, Nicole Sabatini, that Pop can be seen as “an entertainment destination versus a utility destination.” According to Sabatini, “TV Guide Network as a TV brand had plenty of awareness but for the wrong reasons – it had an awareness for a utility that we no longer had.”
The Pop rebrand began when the TV Guide Network offices physically moved from Tulsa to Los Angeles more than a year ago. TVGN President Brad Schwartz had worked with creative agency Loyalkaspar before on the rebrand for Fuse, so they continued the working relationship for the soon-to-be Pop.
Pop worked with Audience Theory on analytics and strategy before the extensive naming process even began. The network and Loyalkaspar came up with hundreds of one-word names before settling on Pop, a new name that was able to effectively reflect the mindset of the channel’s programming as well as its fun, optimistic tone.
Richard Eng, creative director at Loyalkaspar, says that Pop was the obvious winner. “It seemed like something that suited the brand so well on so many different levels, but also was something that could stick. We could own a very short, succinct name that speaks to the zeitgeist of what’s going on. It’s more than trending – it’s popping.”
He says that Pop beat out the hundreds of other contenders because it felt fun but modern at the same time, and opened up the creative to countless possibilities. The tone of the rebrand took on a fun, passionate, pop culture-oriented vibe, figuratively and sometimes even literally pointing to making things “pop.”
The logo itself was chosen because of how closely it represented these ideals. The italicized, sans serif font sits in a 16x9 shape – the size of a standard screen – where Rich Browd, creative director at Pop, points out that the logo literally “pops” out of the box (note the descending stem of the second “P”).
The rest of the creative combined a modern feel to attract a new, younger audience, with a touch of a nostalgic factor to reach the existing audience, using that standard 16x9 box to create flag shapes, which highlight important, interesting or notable things on air (including scenes, characters, memorable phrases).
![](http://brief.promaxbda.org/images/uploads/Pop_promoEndpage_500.jpg)
![](http://brief.promaxbda.org/images/uploads/Pop_HR_spread_500.jpg)
Sabatini says this strategy “speaks to viewers in a way that puts us on the side of the viewer – we’re fans too. We wanted it to be fun, have emotional connection, exude community and shared passion. When something is so good that it earns a culture of fandom, that’s Pop.”
It’s also a way to make the viewer feel included, which was vital in the rebrand creative process. Pop says it takes an optimistic tone to celebrity, meaning it’s not about just celebrity-watching, it’s about becoming involved in a meaningful fandom.
Sabatini adds: “We know there are other people in the pop-culture space, we think we’ve found a lane that’s unique and differentiated so our look and our brand needs to be that as well.”
Loyalkaspar’s Eng takes it a step further – he wants to tell all the fans out there, no matter where their devotion lies, Pop can empathize.
“You watch these shows because you love them. You have many passions in your life and all of those things you’ve enjoyed in the past are meaningful and relevant today. That’s the lens that we look at everything through. As a network and a brand, we’re right there with you.”
CREDITS:
POP-
Brad Schwartz, President, Entertainment & Media
Nicole Sabatini, SVP Marketing
Rich Browd, VP, Creative Director
Melissa Stone Mangham, VP Marketing & Brand Strategy
Anthony Annandono, Design Director
Gary Samson, Motion Design Director
Scott Danskin, Senior Graphic Designer
Eric Ladd, Producer
Audience Theory-
Deborah Tropp, President, Brand Strategist
LOYALKASPAR-
Entertainment Branding Agency: loyalkaspar/Los Angeles CA
President/Partner: David Herbruck
CCO/Partner: Beat Baudenbacher
Chief Development Officer/Partner: Robert Blatchford
Executive Creative Director: Richard Eng
Executive Producer: Cara McKenney
Director of Strategy and Content: Bo Bishop
Writer/Strategist: Mika Saulitis
Art Director: Mark Lee
Senior Brand Designer: Greg Tate
Senior Producer: Susan Harris
Producer: Jessica Scharer
Production Coordinator: Sophia Richard
Designers: Will Frohn, Evan Sexton
Animators/Compositors: Evan Sexton
Sunday, January 11, 2015
NASA Space Posters
Collectible travel items and/or space travel will
probably enjoy these stunning posters NASA's Jet Propulsion Laboratory
created in honor of a few of the Exoplanets they've discovered with the
Kepler space telescope.
An exoplanet, of course, is a planet orbiting a star other than our own.
NASA's description of the destination featured in the image at the top of this post:
All of the posters are available for download in high-res.
courtesy Towleroad.com
An exoplanet, of course, is a planet orbiting a star other than our own.
NASA's description of the destination featured in the image at the top of this post:
Experience the Gravity of a Super Earth
Twice as big in volume as the Earth, HD
40307g straddles the line between "Super-Earth" and "mini-Neptune" and
scientists aren't sure if it has a rocky surface or one that's buried
beneath thick layers of gas and ice. One thing is certain though: at
eight time the Earth's mass, its gravitational pull is much, much
stronger.
Where the Grass is Always Redder on the Other Side
Kepler-186f is the first Earth-size
planet discovered in the potentially 'habitable zone' around another
star, where liquid water could exist on the planet's surface. Its star
is much cooler and redder than our Sun. If plant life does exist on a
planet like Kepler-186f, its photosynthesis could have been influenced
by the star's red-wavelength photons, making for a color palette that's
very different than the greens on Earth. This discovery was made by
Kepler, NASA's planet hunting telescope.
courtesy Towleroad.com
Examples of Recent Pop Culture Artifacts: What are yours?
![]() |
Banksy Response to the French Attack on Charlie Hebdo |
![]() |
Je Suis Charlie "Not Afraid" icon |
![]() |
Shepard Fairey Campaign Poster |
![]() |
Campbell's salute to Andy Warhol Anniversary |
![]() |
Courtesy: Vincent Gabriele |
![]() | |
Courtesy: The Steve Jobs tribute by 19-year-old student Jonathan Mak went viral |
![]() |
When originally aired there was a huge backlash against the Simpsons for this iconic moment in the show. |
Saturday, January 10, 2015
Assignment #1/3: Something From Nothing - What's your Pop Culture?
Images courtesy of iamboey.com, samlarson (Instagram) and other work from the web.
Assignment
#1:
Found Object/ Something from Nothing: Pop Culture Part 1: The Coffee
Cup
Due: Wednesday January 14th
Technique: Sketching, Drawing, Mark-making,
Scrawling, Scratching, Stamping, Screening.
Each designer is given a set of blank white
paper coffee cups. In the time allotted each designer should return the blank
white coffee cup with a hand-rendered, hand-drawn Objet d'Art. A “one-of-a-kind”
original drawing that takes place on a circular coffee cup. The imagery on the
coffee cup should indicate something that is currently in the public eye as
popular culture.
Use your imagination. What is trending now in Popular Culture?
What would you do if you had to do a complete
series of these cup drawing?
What is your narrative and what resources
will you pull from in order to make these a cherished Objet d'Art worthy of
being in a museum or part of a collection. What might it look like in a gallery
exhibition.
You can do more than one if you choose. This is part of a 3-part quick turnaround assignment. Be prepared to talk about your reasons for
your imagery on the cup as well as how you created the work.
Black and White only.
Any media. Nothing can be applied to the cup
via glue or transfer or collage materials. Flat 2D imagery only.The cup is your canvas.
Anderson & Low: Motion
"Motion" by Anderson & Low from You Know on Vimeo.
Mona Kuhn: Photographer
MONA KUHN from Michael Kurcfeld on Vimeo.
Jean Michel Basquiat: The Radiant Child
THE RADIANT CHILD from Michael Kurcfeld on Vimeo.
Hello Brooklyn
Jay Z - "Hello Brooklyn" from Greg Solenström on Vimeo.
Burning Man 2013
Burning man 2014 from UBERcut on Vimeo.
The Influencers Movie
INFLUENCERS FULL VERSION from R+I creative on Vimeo.
Official Pop Culture Syllabus
GrD -4250 Graphic Design in Pop Culture
Stan Anderson, Coordinator + Associate Professor
stananderson@gsu.edu
CRN #15301
Monday/Wednesday 2:30-5:20p
Office: 362
Office: 362
460 Studio
Office Hours: Tuesday 11-4p (or appts.)
Office Hours: Tuesday 11-4p (or appts.)
3 Credit Hours
Office Phone: 404-543-4086 cell
Course Blogsite:
www.popculture2015.blogspot.com
Office Phone: 404-543-4086 cell
Course Blogsite:
www.popculture2015.blogspot.com
______________________________________________________________________________________
Stan Anderson schedule for Spring 2015:
Monday & Wednesday
11-1:50p
- GrD4250 Pop Culture (Juniors) – 460 Studio
2:30-5:20p - GrD4950 - Portfolio
(Seniors) – 468 Studio
5:30-8:20p – GrD3200 – Intermediate
Design (Sophomores) – 468 Studio
________________________________________________________________________________________________
2015 Course
Description from GSU Catalogue:
Graphic
Design in Popular Culture. Prerequisites: GrD 3200 with grade of C or higher,
and consent of graphic design coordinator or instructor. Chronology of popular
culture through graphic design from the late nineteenth through the twentieth
century; presented in a studio problem-solving format; sociological and
cultural impact of design and design technology. Lab Fee: $20.00. 3.000 Credit hours
2015 University Requirements:
Seniors must satisfy all the College of
Arts & Sciences, School of Art and Design and University requirements prior
to
their expected graduation date. Seniors
must have already applied for Graduation and also have delegated an official
audit transcript from the Registrars office prior to the end of this semester.
Seniors must insure that they have the minimum amount of credit hours to
graduate from the University and have fulfilled the required number of credit
hours within their discipline (60hours + in area G.)
2015 Student-Directed
Links:
All students in this class are responsible for creating and maintaining a daily/weekly/monthly blogger/tumblr/website site that relates directly to your interaction with graphic design, illustration, animation and fine art. (This may also be in the form of a website should the student wish.) This type of “online sketchbook/design book” is in lieu of the more traditional paper versions associated with fine art (drawing sketchbooks.) Everyone must participate and all blogs should be available to others.
All students in this class are responsible for creating and maintaining a daily/weekly/monthly blogger/tumblr/website site that relates directly to your interaction with graphic design, illustration, animation and fine art. (This may also be in the form of a website should the student wish.) This type of “online sketchbook/design book” is in lieu of the more traditional paper versions associated with fine art (drawing sketchbooks.) Everyone must participate and all blogs should be available to others.
This design blog is crucial to the fundamental
development of each student and how they think, process and experiment with
outside influences as a designer. The blogs are also an important design tool
with regards to how students share creativity with others inside & outside
the graphic design program. It also serves as a place to archive work for
posterity. Others in will view these design links and possibly others,
including Instructors, outside of the classroom so be professional with the
work you put into these online sites. Nothing controversial or adult oriented
should be on your blogs. If you have questions about this just ask the
Instructor.
The Instructor will be giving blog assignments you
need to complete as well as your own blog entries showing your work in progress
and the work that you will finish so others can see. It is also a “design
vault” of your work for future references.
The student blogs will count for 10% of the final grade so it should be taken seriously.
Blogger, Typepad, Tumblr are three examples of reputable sites where students can sign up for their free services.
*No profanity and no adult content are allowed on any of the student blogs. You may also wish to include work from other classes but it should focus primarily on the GrD3200 experience. If any student publishes any materials that are deemed by the professor as inappropriate (this includes any images that are found online or personally created) the student can be dropped from the class. No exceptions. This includes comments made on other students blogs.
The student blogs will count for 10% of the final grade so it should be taken seriously.
Blogger, Typepad, Tumblr are three examples of reputable sites where students can sign up for their free services.
*No profanity and no adult content are allowed on any of the student blogs. You may also wish to include work from other classes but it should focus primarily on the GrD3200 experience. If any student publishes any materials that are deemed by the professor as inappropriate (this includes any images that are found online or personally created) the student can be dropped from the class. No exceptions. This includes comments made on other students blogs.
I take this very seriously and inappropriate content
will not be tolerated.
2015 Software Programs:
Students will be using Adobe Creative Suite programs during the interim of this course.
Although the Graphic Design program does not endorse Mac computers, most art students seem to work more proficiently and easily on this computer platform. Every student is expected and encouraged to learn all the software programs outside the classroom experience. Most of the classroom lab time will focus on the conceptual part of graphic design process, although demonstrations will be provided from time to time for specific projects. You must continue to learn the programs on your own outside the classroom experience. If you need additional assistance with learning software programs there are several places students can visit which will prove to be very beneficial. (See Digital Aquarium at GSU for classes (all classes and printouts are free) or you can use Lynda.com that the University provides for free. Sign up now!
Grading Criteria:
Students are required to complete all the coursework as prescribed by the Instructor’s deadlines.
See Deadlines for additional grading procedures. It’s possible the percentages could change but students will be notified.
2015 Software Programs:
Students will be using Adobe Creative Suite programs during the interim of this course.
Although the Graphic Design program does not endorse Mac computers, most art students seem to work more proficiently and easily on this computer platform. Every student is expected and encouraged to learn all the software programs outside the classroom experience. Most of the classroom lab time will focus on the conceptual part of graphic design process, although demonstrations will be provided from time to time for specific projects. You must continue to learn the programs on your own outside the classroom experience. If you need additional assistance with learning software programs there are several places students can visit which will prove to be very beneficial. (See Digital Aquarium at GSU for classes (all classes and printouts are free) or you can use Lynda.com that the University provides for free. Sign up now!
Grading Criteria:
Students are required to complete all the coursework as prescribed by the Instructor’s deadlines.
See Deadlines for additional grading procedures. It’s possible the percentages could change but students will be notified.
Forthcoming assignments:
1. TBA Shortly when all the projects are finalized.
2015 Assignments:
Students are subjected to many types of different Instructors and their various methods of teaching during their undergraduate years. Therefore it is necessary for students to remain open to the classroom experience as well as to the critiques from their peers. It is the intent and preparation by these Instructors that students gain the basic intermediate education during the semester in order to prepare themselves for future classes or for application to the BFA graphic design program and beyond. Your class will move at its own pace and assignments can and will vary from the other instructors/classes being taught. One Instructors opinion can (and probably will) vary from other Instructors. Be open for those opinions and then form your own conclusion. Every student will be treated equally regardless of whether or not the student is making application to major in Graphic Design at the end of the semester.
2015 Critiques:
All students must learn to discuss their work during critiques, as they would have to do in a business/client working relationship. Students will also be required to submit a creative brief along with all the work due at class critiques. Students should learn the art of discussion about their creative work in a classroom environment. Written creative briefs will accompany every project and should be turned in on time. These creative briefs should be kept short and precise.
Students are subjected to many types of different Instructors and their various methods of teaching during their undergraduate years. Therefore it is necessary for students to remain open to the classroom experience as well as to the critiques from their peers. It is the intent and preparation by these Instructors that students gain the basic intermediate education during the semester in order to prepare themselves for future classes or for application to the BFA graphic design program and beyond. Your class will move at its own pace and assignments can and will vary from the other instructors/classes being taught. One Instructors opinion can (and probably will) vary from other Instructors. Be open for those opinions and then form your own conclusion. Every student will be treated equally regardless of whether or not the student is making application to major in Graphic Design at the end of the semester.
2015 Critiques:
All students must learn to discuss their work during critiques, as they would have to do in a business/client working relationship. Students will also be required to submit a creative brief along with all the work due at class critiques. Students should learn the art of discussion about their creative work in a classroom environment. Written creative briefs will accompany every project and should be turned in on time. These creative briefs should be kept short and precise.
All work at critiques must be printouts unless otherwise noted by the Instructor. No excuses.
There will be minimal amount of critiques. Most times
the professor will critique one-on-one with the senior designer.
However, there will be announced deadlines and
critiques that everyone must attend and participate in as part of the
curriculum set forth by the Instructor. Do not miss or be late for critiques
because it is as if you didn’t participate if you are either late or tardy.
(Tardy means coming in after the critique has started.)
2015 Deadlines:
Each assignment will have sufficient time allotted in order to compete the necessary work prior to critiques. A completion date (deadline) will be announced at the beginning of each assignment and documented on the syllabus. Deadlines are usually accompanied by an in-class critique. All finished work is due at the announced deadline regardless of whether or not the student is present or not at the critique. Failure to complete projects by due date will result in an automatic “F” for the project regardless of how much time and effort might have been put into the project. One of the most important aspects of becoming a professional graphic designer is managing time in order to complete each assignment. Learn how to manage your time now and the future will be much less stressful and more creative.
Each assignment will have sufficient time allotted in order to compete the necessary work prior to critiques. A completion date (deadline) will be announced at the beginning of each assignment and documented on the syllabus. Deadlines are usually accompanied by an in-class critique. All finished work is due at the announced deadline regardless of whether or not the student is present or not at the critique. Failure to complete projects by due date will result in an automatic “F” for the project regardless of how much time and effort might have been put into the project. One of the most important aspects of becoming a professional graphic designer is managing time in order to complete each assignment. Learn how to manage your time now and the future will be much less stressful and more creative.
“Late” means that once the critique has begun you will
be considered to be “late.”
Everyone is given ample time to arrive to class on time. A critique will begin once a majority of students have arrived.
Meeting a deadline is crucial to the understanding of personal time management and professional standards in the industry.
Everyone is given ample time to arrive to class on time. A critique will begin once a majority of students have arrived.
Meeting a deadline is crucial to the understanding of personal time management and professional standards in the industry.
Time management works in tandem with creativity. True
understanding of time management increases you productivity, thus eliminating
stress at critiques. Build in prep time for printing and any possible snafus
that may occur with each project. Think ahead and be prepared. This includes
drive time to class, production problems, sickness, weather conditions, and
other emergencies that may arise unexpectedly.
* If a student foresees a problem with a due date/deadline it is the student’s responsibility to contact the Instructor prior to the critique. Communication with the Instructor is important if any problem arises regarding any course situation.
* If a student foresees a problem with a due date/deadline it is the student’s responsibility to contact the Instructor prior to the critique. Communication with the Instructor is important if any problem arises regarding any course situation.
2015 Absences:
Every student is expected to arrive on time and leave at the end of each class period. This is also important on the days when critiques are scheduled. Arriving late and leaving early may be considered absences. It depends on when the Instructor takes roll and if the student is late or leaves early when the roll is taken then the Instructor will consider the student “absent”. Students are allowed 3 absences (this includes unexcused/excused) per Semester. The Instructor will issue a warning after the 3rd absence (email and verbal) to the student. For every absence after the 3rd absence the student’s final grade for the semester will be lowered by 1 letter grade. Please understand this important part of the grading process. There is no negotiation in this area. Habits student’s form early on inside a classroom usually follow them into the professional world.
Learn to make god choices and habits now.
2015 Tardiness:
Every student is expected to arrive on time and leave at the end of each class period. This is also important on the days when critiques are scheduled. Arriving late and leaving early may be considered absences. It depends on when the Instructor takes roll and if the student is late or leaves early when the roll is taken then the Instructor will consider the student “absent”. Students are allowed 3 absences (this includes unexcused/excused) per Semester. The Instructor will issue a warning after the 3rd absence (email and verbal) to the student. For every absence after the 3rd absence the student’s final grade for the semester will be lowered by 1 letter grade. Please understand this important part of the grading process. There is no negotiation in this area. Habits student’s form early on inside a classroom usually follow them into the professional world.
Learn to make god choices and habits now.
2015 Tardiness:
Students who arrive after the critique has begun will
receive an “F” unless the student has discussed it with the professor prior to
the beginning of the class. Unexcused absences and habitual tardiness (arriving
late and leaving early) is usually evidence that the student is not taking the
course seriously or not focused on completing the projects set forth in this
course syllabi.
Each student is allowed 3 absences before the final
grade is lowered one letter grade for each additional absence.
Tardy means coming to class after it has started.
2015 Academic Dishonesty Policy/Plagiarism:
2015 Academic Dishonesty Policy/Plagiarism:
Read this policy on the University website. Understand
this policy.
Anyone in my class who is determined to be
plagiarizing other work will be dropped from the class and will be investigated
by the Dean of Students for further disciplinary actions. Don’t do it!
Being inspired is NOT the same as copying someone’s
work. Inspiration is about using that work by someone else as a source of
enlightenment and suggests only that you would like to create something similar
in aesthetics. Copying work/plagiarism
can be deemed as using templates found on the web; taking
images/photographs/original type from other resources that don’t belong to you.
You cannot buy or sample or appropriate any work that doesn’t belong to you or
that you didn’t create unless you have direct approval from the
professor/instructor. If and when the Professor/Instructor grants permission
for use of other materials to you then you must also credit the source on your
own final work.
Inspire: to make (someone) want to do something: to give (someone) an idea about what to do or create: to cause (something) to happen or be created: to cause someone to have (a feeling or emotion)
Plagiarize: to use the words or ideas of another person as if they were your
own words or ideas.
(Definitions of courtesy:
Merriam-Webster Dictionary)
Plagiarism continues to be a huge problem in most
areas of graphic design. Since the invention of the Internet people have been downloading,
swiping, and sampling other people’s artwork and words and claiming them for
their own. This is type of behavior is not permitted in the classroom as well
in the professional world. There are exceptions that might allow others to use
someone else’s work but usually that is when the work becomes footnoted or
given proper credit in the format that it is being used in the work created by
the designer.
GSU has a very tough policy on plagiarism that every student should be aware of in the University catalog. This includes expulsion from not only the particular class but possibly from the University as well. (http://www2.gsu.edu/~wwwdos/codeofconduct_conpol.html)
The easiest route around plagiarism is to always create your own work. It is ultimately your own artistic voice that wants to succeed. Take your own photos, write your own words/copy, and illustrate your own imagery. Everyone can certainly be inspired by others work but let that translate only into inspiration to motivation of your own work.
GSU has a very tough policy on plagiarism that every student should be aware of in the University catalog. This includes expulsion from not only the particular class but possibly from the University as well. (http://www2.gsu.edu/~wwwdos/codeofconduct_conpol.html)
The easiest route around plagiarism is to always create your own work. It is ultimately your own artistic voice that wants to succeed. Take your own photos, write your own words/copy, and illustrate your own imagery. Everyone can certainly be inspired by others work but let that translate only into inspiration to motivation of your own work.
Every student in my class is expected to create their
own imagery for all their projects. All work that has not been created,
conceived or produced by the student and used in this course will be considered
plagiarism. The only exception to this rule is if the chosen client gives you
written or verbal permission for you to use some of their existing work and to
incorporate that into your own work for the semester.
No one can ever accuse another student of plagiarism if they work off their own creativity.
Please do not purchase stock photography or illustrations from other reputable companies.
No one can ever accuse another student of plagiarism if they work off their own creativity.
Please do not purchase stock photography or illustrations from other reputable companies.
Create your own library of images. Pinterest is a great bank to archive work
that inspires you.
2015
Calendar: Important Dates
First
Day of Class: Monday January 12th
MLK
Holiday: Monday January 19th
Midterm:
March 02nd
Spring
Break: March 16th – 20th
Classes
End: Monday April 2tth
Senior
Exit Reviews: May TBA
2015 Possible Design
Projects for Spring Semester:
TBA
2015 Speakers, Presentations and Interstitial Information:
1. Entry of work into the 2015 Welch Annual Juried Student Art
Exhibition. (Mandatory)
2. More to come/TBA
2015
Ernest G. Welch School of Art and Design Annual Juried Student Competition:
Open to all art students, this annual juried
exhibition is a cumulative exhibition of selected artwork from students
all disciplines in the Welch School of Art and
Design. Graphic Designers can enter work
that has been created in past classes or create a unique piece for this juried
exhibition. Work submitted for this Annual Student Exhibition does not have to
be graphic design but can be anything you wish to enter. Awards and recognition of those selected to
be in the exhibition will be announced at the opening of the Exhibition. It’s
an annual student gathering in the Welch Galleries. Mandatory submissions of
work by all graphic designers.
Framing and mounting will be discussed.
Seniors will probably be encouraged by the gallery
director to have only one entry…however, this one entry can be a series or
designs such as posters on a certain subject or a triptych of a project. Many
times the gallery director will allow students to show video work (everyone’s
video work compiled into one DVD and projected at the exhibition) as well as
printed work.
Seniors must attend the Gallery BFA Senior Exit review
meeting prior to the exhibition.
Work usually must be picked up after graduation or
designers will have to make other arrangements for pick up.
All work in this exhibition by all the disciplines in
the School of Art & Design must come from work completed during your time
at GSU as an undergraduate.
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